Senin, 18 Oktober 2010

Networking Hardware

Networking hardware typically refers to equipment facilitating the use of a computer network. Typically, this includes routers, switches, hubs, gateways, access points, network interface cards, Networking cables, network bridges, modems, ISDN adapters, firewalls and other related hardware.

The most common kind of networking hardware today is copper-based Ethernet adapters, helped largely by its standard inclusion on most modern computer systems. Wireless networking has become increasingly popular, however, especially for portable and handheld devices.

Other hardware prevalent within computer networking is datacenter equipment (such as file servers, database servers and storage areas), network services (such as DNS, DHCP, email etc) as well as other specific network devices such as content delivery.

Other diverse devices which may be considered Networking hardware include mobile phones, PDAs and even modern coffee machines. As technology grows and IP-based networks are integrated into building infrastructure and household utilities, network hardware becomes an ambiguous statement owing to the increasing number of 'network capable' endpoints.





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Wireless Networks (WLAN, WWAN)

A wireless network is basically the same as a LAN or a WAN but there are no wires between hosts and servers. The data is transferred over sets of radio transceivers. These types of networks are beneficial when it is too costly or inconvenient to run the necessary cables. For more information, see Wireless LAN and Wireless wide area network. The media access protocols for LANs come from the IEEE.

The most common IEEE 802.11 WLANs cover, depending on antennas, ranges from hundreds of meters to a few kilometers. For larger areas, either communications satellites of various types, cellular radio, or wireless local loop (IEEE 802.16) all have advantages and disadvantages. Depending on the type of mobility needed, the relevant standards may come from the IETF or the ITU.






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Views Of Networks

Users and network administrators typically have different views of their networks. Users can share printers and some servers from a workgroup, which usually means they are in the same geographic location and are on the same LAN. A [community-of-interest network community of interest]has less of a connection of being in a local area, and should be thought of as a set of arbitrarily located users who share a set of servers , and possibly also communicate via peer-to-peer technologies.

Network administrators can see networks from both physical and logical perspectives. The physical perspective involves geographic locations, physical cabling, and the network elements (e.g., routers, bridges and application layer gateways that interconnect the physical media. Logical networks, called, in the TCP/IP architecture, subnets, map onto one or more physical media. For example, a common practice in a campus of buildings is to make a set of LAN cables in each building appear to be a common subnet, using virtual LAN (VLAN) technology.

Both users and administrators will be aware, to varying extents, of the trust and scope characteristics of a network. Again using TCP/IP architectural terminology, an intranet is a community of interest under private administration usually by an enterprise, and is only accessible by authorized users (e.g. employees).[5] Intranets do not have to be connected to the Internet, but generally have a limited connection. An extranet is an extension of an intranet that allows secure communications to users outside of the intranet (e.g. business partners, customers).[5]

Unofficially, the Internet is the set of users, enterprises, and content providers that are interconnected by Internet Service Providers (ISP). From an engineering viewpoint, the Internet is the set of subnets, and aggregates of subnets, which share the registered IP address space and exchange information about the reachability of those IP addresses using the Border Gateway Protocol. Typically, the human-readable names of servers are translated to IP addresses, transparently to users, via the directory function of the Domain Name System (DNS).

Over the Internet, there can be business-to-business (B2B), business-to-consumer (B2C) and consumer-to-consumer (C2C) communications. Especially when money or sensitive information is exchanged, the communications are apt to be secured by some form of communications security mechanism. Intranets and extranets can be securely superimposed onto the Internet, without any access by general Internet users, using secure Virtual Private Network (VPN) technology.

When used for gaming one computer will need to be the server while the others play through it.






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History of computer networks


Before the advent of computer networks that were based upon some type of telecommunications system, communication between calculation machines and early computers was performed by human users by carrying instructions between them. Many of the social behaviors seen in today's Internet were demonstrably present in the nineteenth century and arguably in even earlier networks using visual signals.

In September 1940 George Stibitz used a teletype machine to send instructions for a problem set from his Model at Dartmouth College in New Hampshire to his Complex Number Calculator in New York and received results back by the same means. Linking output systems like teletypes to computers was an interest at the Advanced Research Projects Agency (ARPA) when, in 1962, J.C.R. Licklider was hired and developed a working group he called the "Intergalactic Network"Bold text, a precursor to the ARPANet.

In 1964, researchers at Dartmouth developed the Dartmouth Time Sharing System for distributed users of large computer systems. The same year, at MIT, a research group supported by General Electric and Bell Labs used a computer DEC's to route and manage telephone connections.

Throughout the 1960s Leonard Kleinrock, Paul Baran and Donald Davies independently conceptualized and developed network systems which used datagrams or packets that could be used in a network between computer systems.

1965 Thomas Merrill and Lawrence G. Roberts created the first wide area network (WAN).

The first widely used PSTN switch that used true computer control was the Western Electric introduced in 1965.

In 1969 the University of California at Los Angeles, SRI (in Stanford), University of California at Santa Barbara, and the University of Utah were connected as the beginning of the ARPANET network using 50 kbit/s circuits. Commercial services using X.25 were deployed in 1972, and later used as an underlying infrastructure for expanding TCP/IP networks.

Computer networks, and the technologies needed to connect and communicate through and between them, continue to drive computer hardware, software, and peripherals industries. This expansion is mirrored by growth in the numbers and types of users of networks from the researcher to the home user.

Today, computer networks are the core of modern communication. All modern aspects of the Public Switched Telephone Network (PSTN) are computer-controlled, and telephony increasingly runs over the Internet Protocol, although not necessarily the public Internet. The scope of communication has increased significantly in the past decade, and this boom in communications would not have been possible without the progressively advancing computer network.





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WAN ( Wide Area Network )

A wide area network (WAN) is a computer network that covers a broad area (i.e., any network whose communications links cross metropolitan, regional, or national boundaries [1]). This is in contrast with personal area networks (PANs), local area networks (LANs), campus area networks (CANs), or metropolitan area networks (MANs) which are usually limited to a room, building, campus or specific metropolitan area (e.g., a city) respectively.

WAN design options
WANs are used to connect LANs and other types of networks together, so that users and computers in one location can communicate with users and computers in other locations. Many WANs are built for one particular organization and are private. Others, built by Internet service providers, provide connections from an organization's LAN to the Internet. WANs are often built using leased lines. At each end of the leased line, a router connects to the LAN on one side and a hub within the WAN on the other. Leased lines can be very expensive. Instead of using leased lines, WANs can also be built using less costly circuit switching or packet switching methods. Network protocols including TCP/IP deliver transport and addressing functions. Protocols including Packet over SONET/SDH, MPLS, ATM and Frame relay are often used by service providers to deliver the links that are used in WANs. X.25 was an important early WAN protocol, and is often considered to be the "grandfather" of Frame Relay as many of the underlying protocols and functions of X.25 are still in use today (with upgrades) by Frame Relay.

Academic research into wide area networks can be broken down into three areas: Mathematical models, network emulation and network simulation.

Performance improvements are sometimes delivered via WAFS or WAN optimization


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MAN ( Metropolitan Area Network )

A metropolitan area network (MAN) is a large computer network that usually spans a city or a large campus. A MAN usually interconnects a number of local area networks (LANs) using a high-capacity backbone technology, such as fiber-optical links, and provides up-link services to wide area networks (or WAN) and the Internet.

  • The IEEE 802-2001 standard describes a MAN as being :
"A MAN is optimized for a larger geographical area than a LAN, ranging from several blocks of buildings to entire cities. MANs can also depend on communications channels of moderate-to-high data rates. A MAN might be owned and operated by a single organization, but it usually will be used by many individuals and organizations. MANs might also be owned and operated as public utilities. They will often provide means for internetworking of local networks."

  • Authors Kenneth C. Laudon and Jane P. Laudon of Management Information Systems: Managing the Digital Firm 10th ed. define a metropolitan area network as :
"A Metropolitan Area Network (MAN) is a large computer network that spans a metropolitan area or campus. Its geographic scope falls between a WAN and LAN. MANs provide Internet connectivity for LANs in a metropolitan region, and connect them to wider area networks like the Internet."

Implementation 
Some technologies used for this purpose are Asynchronous Transfer Mode (ATM), FDDI, and SMDS. These technologies are in the process of being displaced by Ethernet-based connections (e.g., Metro Ethernet) in most areas. MAN links between local area networks have been built without cables using either microwave, radio, or infra-red laser links. Most companies rent or lease circuits from common carriers due to the fact that laying long stretches of cable can be expensive.

DQDB, Distributed Queue Dual Bus, is the metropolitan area network standard for data communication. It is specified in the IEEE 802.6 standard. Using DQDB, networks can be up to 20 miles (30 km) long and operate at speeds of 34 to 155 Mbit/s.

Several notable networks started as MANs, such as the Internet peering points MAE-West, MAE-East, and the Sohonet media network.


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LAN ( Local Area Network )

A local area network (LAN) is a computer network that connects computers and devices in a limited geographical area such as home, school, computer laboratory, office building, closely positioned group of buildings, or an airport. The defining characteristics of LANs, in contrast to wide area networks (WANs), include their usually higher data-transfer rates, smaller geographic area, and lack of a need for leased telecommunication lines.






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